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module Display where
import Vec2 (..)
import Player (..)
import Game (Game)
import Enemy (..)
import Board (boardSize)
display : Game -> Element
display {time, player, enemyState, bestTime} =
let enemyForms = map (enemyForm time) enemyState.enemies
forms = boardForms
++ playerForms player
++ enemyForms
++ bestTimeForms bestTime
++ timeForms time
in collage (truncate boardSize.x) (truncate boardSize.y) forms
boardForms : [Form]
boardForms = [filled boardColor (rect boardSize.x boardSize.y)]
boardColor : Color
boardColor = rgb 34 122 34
playerForms : Player -> [Form]
playerForms player = [circleForm player.pos playerSize playerColor]
playerColor : Color
playerColor = rgb 224 224 224
enemyForm : Float -> Enemy -> Form
enemyForm time enemy =
let pos = enemyMove enemy time
in circleForm pos enemySize enemyColor
enemyColor : Color
enemyColor = rgb 170 0 0
circleForm : Vec2 -> Float -> Color -> Form
circleForm pos size color =
let outline = circle size
|> filled black
inside = circle (size - 2)
|> filled color
in group [outline, inside]
|> move (pos.x, pos.y)
bestTimeForms : Float -> [Form]
bestTimeForms bestTime =
if(bestTime > 0) then
let seconds = truncate (bestTime / 1000)
text = "Record: " ++ (show seconds)
pos =
{ x = boardSize.x / 2 - 65
, y = -boardSize.y / 2 + 30
}
in [textForm text pos rightAligned]
else []
timeForms : Float -> [Form]
timeForms time =
let seconds = truncate (time / 1000)
text = (show seconds)
pos = { x = 0.0, y = boardSize.y / 2 - 30 }
in [textForm text pos centered]
textForm : String -> Vec2 -> (Text -> Element) -> Form
textForm content pos alignment =
let textElement = toText content
|> typeface ["calibri", "arial"]
|> Text.color textColor
|> bold
|> alignment
in textElement
|> toForm
|> move (pos.x, pos.y)
textColor : Color
textColor = rgb 224 224 224
|