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module Display where
import Vec2 (..)
import Player (..)
import Game (Game)
import Point (..)
import Board (boardSize)
import Config (..)
display : Game -> Element
display {time, score, player, cloud, bestScore} =
let whitePointForms = map (pointForm time (configColor White)) (cloud.points White)
blackPointForms = map (pointForm time (configColor Black)) (cloud.points Black)
forms = boardForms
++ playerForms player
++ whitePointForms
++ blackPointForms
++ scoreForms score
++ bestScoreForms bestScore
in collage (truncate boardSize.x) (truncate boardSize.y) forms
boardForms : [Form]
boardForms = [filled boardColor (rect boardSize.x boardSize.y)]
boardColor : Color
boardColor = rgb 103 123 244
playerForms : Player -> [Form]
playerForms player =
let playerColor = configColor player.config
in [circleForm player.pos playerSize playerColor]
playerColor : Color
playerColor = rgb 224 224 224
pointForm : Float -> Color -> Point -> Form
pointForm time color point =
let pos = pointMove point time
in circleForm pos pointSize color
configColor : Config -> Color
configColor config =
case config of
White -> rgb 240 240 240
Black -> rgb 14 17 33
circleForm : Vec2 -> Float -> Color -> Form
circleForm pos size color =
let outline = circle size
|> filled outlineColor
inside = circle (size - 1)
|> filled color
in group [outline, inside]
|> move (pos.x, pos.y)
outlineColor : Color
outlineColor = rgb 34 34 34
scoreForms : Int -> [Form]
scoreForms score =
let text = (show score)
scorePos = { x = 0.0, y = boardSize.y / 2 - 30 }
in [textForm text scorePos centered]
bestScoreForms : Int -> [Form]
bestScoreForms bestScore =
if(bestScore > 0) then
let text = "Record: " ++ (show bestScore)
pos =
{ x = -boardSize.x / 2 + 100
, y = -boardSize.y / 2 + 30
}
in [textForm text pos leftAligned]
else []
textForm : String -> Vec2 -> (Text -> Element) -> Form
textForm content pos alignment =
let textElement = toText content
|> Text.height 30
|> typeface ["calibri", "arial"]
|> Text.color textColor
|> bold
|> alignment
in textElement
|> toForm
|> move (pos.x, pos.y)
textColor : Color
textColor = rgb 14 17 33
|