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module Input where
import Keyboard
import Random
import RandomValues (RandomValues)
import Vec2 (Vec2)
type Input =
{ dir : Vec2
, delta : Time
, randomValues : RandomValues
}
getInput : Signal Input
getInput =
let dtSignal = delta
dirSignal = lift recordIntToVec2 Keyboard.arrows
randomFloatsSignal = Random.floatList (lift (\_ -> 5) dtSignal)
randomValuesSignal = lift floatsToRandomValues randomFloatsSignal
in sampleOn dtSignal <| Input <~ dirSignal
~ dtSignal
~ randomValuesSignal
delta : Signal Time
delta = lift (\ms -> ms) (fps 25)
recordIntToVec2 : {x : Int, y : Int} -> Vec2
recordIntToVec2 {x, y} =
{ x = toFloat x
, y = toFloat y
}
floatsToRandomValues : [Float] -> RandomValues
floatsToRandomValues [enemyAngle, enemyX, enemyY, targetX, targetY] =
{ enemyAngle = enemyAngle
, enemyX = enemyX
, enemyY = enemyY
, targetX = targetX
, targetY = targetY
}
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