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module Step where
import Vec2 (..)
import Game (..)
import Player (..)
import Cloud (..)
import Geometry (..)
import Player (playerSpeed)
import Point (pointSpeed, pointMove, pointAwayDist)
import Input (Input)
import Physics (getNewPosAndSpeed)
import RandomValues (..)
import CloudStep (cloudStep)
step : Input -> Game -> Game
step {dir, delta, randomValues} {time, score, player, cloud, bestScore} =
if(playerPointsCollision time player cloud.redPoints) then
let newBestScore = if(score > bestScore) then score else bestScore
in initialGame player.pos newBestScore
else
let newTime = time + delta
newPlayer = playerStep delta dir player
(newCloud, addScore) = cloudStep time randomValues player cloud
in { time = newTime
, score = score + addScore
, player = newPlayer
, cloud = newCloud
, bestScore = bestScore
}
playerStep : Float -> Vec2 -> Player -> Player
playerStep dt dir player =
let (pos, speed) = getNewPosAndSpeed dt dir playerSpeed (player.pos, player.speed)
in { pos = inBoard playerSize pos
, speed = speed
}
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